If you have any questions, bring them up from the comments section. If you carefully follow the aforementioned steps, all graphics programs in C/C++ will be executed, provided there’s no error in the source code. The previous steps worked out for some, but didn’t for many. This post has now been thoroughly revised as people reported too many problems with the previous steps. For this issue, if your file extension is. If you compile C codes, you’ll still get an error saying: “fatal error: sstream : no such file directory”. Now you can compile any C or C++ program containing graphics.h header file. Int left=0, int top=0, int right=INT_MAX, int bottom=INT_MAX, Go to line number 302, and replace that line with this line: To solve it, open graphics.h file (pasted in include folder in step 3) with Notepad++.
#Downloading code blocks code#
Step 9: If you now try compiling a graphics.h program code in C or C++, you’ll still get error.
Global Compiler Settings > Linker Settings Step 8: Make sure you got steps 6 and 7 right! Here’s a screenshot of previous two steps. lbgi -lgdi32 -lcomdlg32 -luuid -loleaut32 -lole32 Step 7: Go to “Other linker options” on the right part and paste these commands: Step 6: In that window, click the Add button under the “Link libraries” part, and browse and select the libbgi.a file copied to the lib folder in step 4. Go to Settings > Compiler > Linker settings. Step 4: Copy and paste libbgi.a to the lib folder of your compiler directory. (If you have Code::Blocks installed in C drive of your computer, go through: Disk C > Program Files > CodeBlocks > MinGW > include. Step 3: Copy and paste graphics.h and winbgim.h files into the include folder of your compiler directory.
#Downloading code blocks download#
Step 1: Download WinBGIm from or use this link. WinBGIm is the easiest 2D graphics library you can find! Steps to include graphics.h in CodeBlocks: You can find many alternatives to winBGI library, but this one is good for beginners in programming field. It is still used in many C/C++ programs in schools and colleges.
Like the Turbo C++ IDE, the BGI, Borland Graphics Interface, is old, but it’s not yet outdated. It emulates graphics for the MingW (GCC port) compiler. WinBGIm is a graphics library ported to computer by Michael Main at the University of Colorado. To setup graphics.h in CodeBlocks, you’ll first have to set up winBGIm library (download graphics.h). There are a few other settings CodeBlocks wants you to make to successfully run or execute C/C++ graphics programs.
#Downloading code blocks how to#
So, how to include graphics.h in CodeBlocks? If you’ve previously tried downloading graphics.h header file and pasting it in the include folder of your compiler directory, but yet still it showed error, here’s a step-by-step solution to your problem. Why? This is because graphics.h runs only in Turbo C as it is inbuilt there, and is not available in the library folder of CodeBlocks.
When you compile such codes in CodeBlocks IDE, it shows error saying “Cannot find graphics.h”. You might have come across source codes in C or C++ languages having #include in the program.